Aropria

Politics & Powerful Organizations · Minor Powers

Karg

Character
Small and humble, a refuge for idealists and vagabonds after a fresh start
Approach
A long carriage ride down winding roads, through outlying hamlets
Economy
Agriculture
Settlements
Bello, the capital, and Hope's Reach out on the north-east frontier
Notable
A free state — escaped slaves from Curath make for it across the wildlands
Population
About 1.7 million

Karg is a small nation with an outsized reputation, and no two people describe it the same way — a hidden paradise to some, a hub for cranks to others, and unheard of by plenty more.

It is reached by a long ride down winding roads, past outlying hamlets where people tend crops and wave at passing carriages. Agriculture carries most of the country.

What draws people is that Karg takes them. It is a free state, and escaped slaves from Curath will risk the wildlands to reach it. Its founder came out of Nashriam, convinced that the Great Houses' meddling had produced a false republic there.

Taking people means finding room for them, and Bello has been running short of it. Hope's Reach is the answer to that: a settlement chartered in 901AF on the north-east frontier, where the nation's farmland gives out into the plains, on terms that grant land to anyone who will work it.