Aropria

Politics & Powerful Organizations · Guilds

The Slaver's Syndicate

Type
Organised crime — the closest thing Aropria has to the mob
Trade
Obtaining and selling slaves, human and non-human, sometimes by kidnapping
Full Operations
Rowlem, Curath, Garshalla, Vas'tek
Restricted
Nashriam — non-humans only
Banned
Caliharah, though operations continue illegally

Introduction

This group works to obtain (sometimes by directly kidnapping) and sell slaves, both human and non-human. They operate in most of the nations but are banned in some and operate with certain restrictions in some nations . This is the closest thing in the 4th Epoch to the mob.

Kin are the most valuable ordinary cargo the trade handles, and the newly woken are the most vulnerable people on the continent. One of them has no language, no family, nobody expecting them anywhere, and two centuries of skilled work ahead of them. The Kindlers reach most of them first. The Syndicate is the reason that most is doing work in that sentence.

Syndicate by Nation

Rowlem - Full Operations

Curath - Full Operations

Nashriam - Limited to non-humans

Caliharah - Banned, though some operations are conducted illegally

Vas'tek - Technically Full Operations, though not as prevalent due to the climate and culture

Garshalla - Full Operations, though most operations are informal and are conducted through the Garshallan tribes

Kende - Non-Existent; not technically banned, though the Alium species’ legal system is fairly unusual; no foothold attempt by the Syndicate has succeeded in Kende

Alvania - Full Operations

Karg - Banned

Polyandrium - Not outlawed, but the Syndicate keeps no regular presence there

Notes:

A typical outpost holds at any one time:

1 Graf

1 to 2 Resident Vindicators

1 Resident Suzerain’s clerk

X Chattel

1 Marcher per 3 chattel

1 Family per 5 chattel

1 Ritter per 7 chattel

1 additional Suzerain’s clerk for every 12 non-slave members

1 additional Vindicator for every 6 non-slave members