Aropria

Divinities & Religions · Divinities

Divinities with a Religion

Subject
The Divinities with a denomination behind them
Counterpart
Divinities without a Religion, for those with no following
Related
The Pantheon, a family who work through agents rather than worshippers
Note
Not every religion has a Divinity, and several of the largest do not

Of the Divinities that have a religion, each is known chiefly through the faith built on it — which means what is said about them is what their followers say, and the followers do not always agree.

They are gathered here so they can be compared. Each entry points at the article that carries the faith itself.

Prys and Alym, the Alanesu

Faith: The Twins and their Followers

Immortal shapeshifters, and the only related Divinities anyone knew of before the Pantheon was rumoured. Prys is the Prince and Alym the Scholar; together they are the Alanesu. They are said to have walked the continent in whatever form suited them for as long as anyone has recorded, and by preference as cats.

Their names are the most widely known of any Divinity, largely because the faith around them asks nothing a poor household cannot give: gratitude, on the principle that everything you have is everything you need.

Eosaani

Faith: Eos, Religion of the Harvest

Held to be ever-present, and to grant favour to those who work hard and work well. Believed to take the form of a bird, or to speak through them: birds are read as omens, and their presence during a task is lucky.

There is no settled view on whether Eosaani is male or female, and the general understanding is that Eosaani is whichever is meaningful to the believer. Followers know Eosaani mainly through minor miracles in the fields, which is a large part of the faith's appeal.

Elvitri

Faith: Wayfinders

The Finders Light. To some, Elvitri is the light in the sky that a traveller can take a heading from; to others the light is a gift Elvitri left behind. Either way it is there on a clear night, for anyone, whether or not they believe in it.

No account has Elvitri walking the continent. Whether they are genuinely in the sky or simply keep out of sight is not known, and Wayfinders do not seem troubled by the question.

Rangal

Faith: The Rangalan Chateaus

A single Divinity with two bodies, one male and one female, travelling separately across Aropria. Rangal takes open pleasure in the schemes of the Chateaus' members and in advising on them — including holing up with recent inductees and coaching them on how to overthrow their seniors, which keeps the seniors sharp.

Rangal is the only Divinity in this list who is regularly met. The Book of Rangal holds that power is fought for and earned, and Rangal appears to find the whole business entertaining.

Row

Faith: The Faith, the state religion of Rowlem

Named by the men who staged the coup that made the Faith, as a symbol for it. There is a mild and unspoken disagreement about who or what Row actually is: the laudites of the Southern Post have taken the idea much further than those of the Northern Climb, to the point of appointing someone to hold the title.

Kalani

Faith: The Congruence Stormchasers

A person, or the idea of a person — it has never been clear which — who fell out of the sky and spent a life riding the currents of congruence storms in search of home.

The Stormchasers trace that path still, following the storms and keeping a home ready in case Kalani ever needs to rest. Their bright cloth, tall banners and bells exist so that Kalani can find them from above. Whether Kalani was ever real is a matter on which even sympathetic accounts differ; the story is also sung as a tavern ballad, in which the hero is drawn always upward toward Qala di Ciel.

The Divinities of Garshalla

Faith: The Tribes of Garshalla

Nine, of whom eight are named — the Lord of the Soil, the Wind Lord, the Master of Tides, the Mistress of Light, the Master of the Night, the Followers of the Trees, the Lord of the Flame and the Frost Mistress. The ninth is not spoken aloud and its tribe is not spoken of at all.

Each embodies a force of nature and the style of war that grew from it. The Garshalla hold that they fought a great war for the island of Zingare, taught the people their ways, and ended in a draw the tribes have been continuing ever since.

The Dirt's teacher

Faith: The Dirt

The one Divinity here without a name. The Dirt's recovered texts say its first followers communed with a strange, near-primordial creature that taught them to revere the soil itself, and then it went. Where it went is a matter of constant speculation and of pilgrimage.

The faith reveres the soil it was taught to revere, not the teacher, so it is easily taken for a religion with no Divinity at all.

The faiths without a Divinity

Several of the continent's better-known religions have none, which is worth stating plainly because readers expect otherwise.

Mueta Alta, the religion of adventurers, has no Divinity that anyone has been able to attach to it. What its followers revere is the Book of Mueta itself, with the reverence others give to a being.

The Well Devoted revere the Well of Souls, which is a destination rather than a Divinity.

The Religion of the Alium is built on a lost ship rather than a being.